showing 5 games
name | publisher(developer) | year arrow_downward | description | |
---|---|---|---|---|
USA Bowling | Coconuts Japan | ? | labelminimizeminimize | |
World Bowling | ? | ? | labelminimizeminimize | |
Dynamite Bowl | Toshiba EMI (Soft Vision) | 1987 | "Dynamite Bowl" is the first bowling game for the Famicom/NES. It is a very basic interpretation with no special features. It is hard to rate the game from today's perspective. There are not many bowling games this game had to compete with and it doesn't make much wrong with the controls. However it is also really boring and doesn't bring anything special on the table. Without a second player (the game supports up to five players) this game makes no fun at all today. Only thing you have to do is play for the highest score. Well, in 1987 with several players this might have been a different situation. | labelimageminimize |
Perfect Bowling | Tonkin House (Aisystem Tokyo) | 1989 | labelimageminimize | |
Championship Bowling | Romstar;Athena (Another) | 1989 | It's Friday night. You're in a four-player competition bowling game. The finest bowling game made. Championship Bowling! Use your standard NES controller. Select your character, a real person - no stick figures here! Choose your ball and bowl! Adjust your angle and power. Then, let that ball roll right down the alley. Crash! A strike! Now play to win! Now you know why we can say that Championship Bowling is the ultimate bowling simulation.***developed by Another Ltd. NES-1F-USA published by Romstar Incorporated 1989 in the USA published by Athena Co., Ltd. 1991-02-08 in Japan Notably, the game does not use the 4-score/satellite adapter despite displaying the 4 players logo commonly associated with this accessory. If the the adapter is plugged in, controllers 3 and 4 are ignored and players 1 and 3 must still take turns using controller 1 while players 2 and 4 take turns with controller 2. The game does require 2 controllers for 2 or more players. The Famicom version, published [i]after[/i] the NES version, did not utilize the Famicom Four-Way Adapter either. [Zerothis] | labelimagesubject |